The concept of my digital artefact was to first explain what a loot box is and then after the concept has been explained, educate an audience about the dangers of using the loot box system. The main inspiration of doing this was after my young niece spent $100’s of dollars on an app in the app store buying in-game currency to purchase loot boxes, without knowing how it all worked.
I first set out to make three videos which would highlight how each game uses loot boxes differently, for good or for bad. After doing the first video and receiving my feedback after my pitch, I realised that this wasn’t where I wanted my digital artifact to go. I wanted to educate, so making three separate videos opening boxes wasn’t going to explain the full scope of the dangers of loot boxes. From there, I set out to make a video that actually explained the mechanics, percentages and real-world issues that loot boxes can create.
I wanted to create a casual, realistic video that is meant to start conversation through a non-scripted environment. I recorded my first video using OBS, screen recording myself in the League of Legends client, explaining what each loot box does and the rewards that are received. I then purchased in-game currency and showed myself opening these loot boxes and showcasing what I got. I believe that this video accurately shows how loot boxes work and further concretes my points that I made in the video. Actually showing myself opening these loot boxes also created a realistic setting. I then set out to record my second video, once again using OBS, and showcased my Pitch, Beta and background research as a crux to firstly highlight my research and progress and to secondly once again create a non-scripted environment in hopes to spark conversation around this topic.
Overall I think that from my pitch to my beta was the biggest reality check that I had throughout this project. The comments I received in my pitch made me realise that I could do so much more with my project, while also making me realise I needed to rein in the saddles a little bit. Going from three videos to two made my work load a lot easier and also inspired me to make my second video a lot differently. Furthermore, my pitch idea had a lot of limitations, where my beta ideas gave me a lot of freedom to do what I wanted. The only thing that I wish I could change was the time of my first video, it went on for far too long as there is so much information to cover. It limited the time of my second video, where I wish I could talk about more research about this topic, however, I am still glad that my first video had more time as it was the video that I wanted to spark conversation from.
Part 1 – Cover League of Legend’s loot box system specifically
Part 2 – Covering loot boxes in general